ChronoTomato/internal/websocket/connect.go

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package websocket
import (
"time"
"github.com/gorilla/websocket"
ChronoTomato "git.smsvc.net/pomodoro/ChronoTomato/pkg/models"
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)
type Client ChronoTomato.GoTomatoClient // New websocket client
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// Connects to websocket
func Connect(url string) Client {
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conn, _, err := websocket.DefaultDialer.Dial(url, nil)
return Client{Conn: conn, Server: url, LastErr: err}
}
func (c Client) Connected() bool {
if c.Conn == nil {
return false
}
// Set a pong handler to signal when a pong is received
c.Conn.SetPongHandler(func(s string) error {
c.Conn.SetReadDeadline(time.Now().Add(10 * time.Second))
return nil
})
// Send a ping
err := c.Conn.WriteMessage(websocket.PingMessage, nil)
if err != nil {
return false
}
return true
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}
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// Disconnects from websocket
func (c Client) Disconnect() {
// Cleanly close the connection by sending a close message and then
// waiting (with timeout) for the server to close the connection.
if c.Connected() {
c.Conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
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select {
case <-Done:
case <-time.After(time.Second):
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}
}
return
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}