refactor: websocket client and closure variable
- update comments
- move `Done` variable to vars.go
- move `Connected()` method
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3 changed files with 10 additions and 7 deletions
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@ -8,7 +8,8 @@ import (
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ChronoTomato "git.smsvc.net/pomodoro/ChronoTomato/pkg/models"
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)
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type Client ChronoTomato.GoTomatoClient // New websocket client
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// New websocket client
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type Client ChronoTomato.GoTomatoClient
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// Connects to websocket
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func Connect(url string) Client {
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@ -17,10 +18,6 @@ func Connect(url string) Client {
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return Client{Conn: conn, Server: url, LastErr: err}
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}
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func (c Client) Connected() bool {
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return c.Conn != nil
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}
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// Disconnects from websocket
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func (c Client) Disconnect() {
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// Cleanly close the connection by sending a close message and then
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@ -34,3 +31,7 @@ func (c Client) Disconnect() {
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}
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return
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}
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func (c Client) Connected() bool {
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return c.Conn != nil
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}
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@ -9,8 +9,6 @@ import (
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GoTomato "git.smsvc.net/pomodoro/GoTomato/pkg/models"
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)
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var Done = make(chan struct{})
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// Receives websocket messages and writes them to a channel.
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// Closes the channel if websocket closes.
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func (c *Client) ProcessServerMessages(channel chan<- GoTomato.ServerMessage) {
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4
internal/websocket/vars.go
Normal file
4
internal/websocket/vars.go
Normal file
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@ -0,0 +1,4 @@
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package websocket
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// Websocket closure
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var Done = make(chan struct{})
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