package websocket import ( "encoding/json" "github.com/gorilla/websocket" GoTomato "git.smsvc.net/pomodoro/GoTomato/pkg/models" ) // Sends a message to the clients websocket func sendClientCommand(c *Client, msg GoTomato.ClientCommand) { if !c.Connected() { // noop if client is not connected return } messageBytes, err := json.Marshal(msg) if err != nil { c.LastErr = err return } err = c.Conn.WriteMessage(websocket.TextMessage, messageBytes) if err != nil { c.LastErr = err return } } // Sends the passed command to the server func (c *Client) SendCmd(cmd string) { message := GoTomato.ClientCommand{ Command: cmd, Password: c.Password, } sendClientCommand(c, message) } // Sends the new PomodoroConfig to the server func (c *Client) SendSettingsUpdate(settings GoTomato.PomodoroConfig) { message := GoTomato.ClientCommand{ Command: "updateSettings", Password: c.Password, Settings: settings, } sendClientCommand(c, message) }