ChronoTomato/internal/websocket/send.go
Sebastian Mark 9c4d43a4d3 feat: reconnect on disconnect (status in TUI)
- add `Connected()` method for client
- add `LastErr` field to GoTomatoClient
  - replace error logging by updating `LastErr` field
  - modify methods to use pointer receivers for Client
- add `prevMessage` variable to store the last received server message
- show connect status in TUI
- use EnterAltScreen instead of ClearScreen
2024-11-07 20:13:25 +01:00

48 lines
979 B
Go

package websocket
import (
"encoding/json"
"github.com/gorilla/websocket"
GoTomato "git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
// Sends a message to the clients websocket
func sendClientCommand(c *Client, msg GoTomato.ClientCommand) {
if !c.Connected() {
// noop if client is not connected
return
}
messageBytes, err := json.Marshal(msg)
if err != nil {
c.LastErr = err
return
}
err = c.Conn.WriteMessage(websocket.TextMessage, messageBytes)
if err != nil {
c.LastErr = err
return
}
}
// Sends the passed command to the server
func (c *Client) SendCmd(cmd string) {
message := GoTomato.ClientCommand{
Command: cmd,
Password: c.Password,
}
sendClientCommand(c, message)
}
// Sends the new PomodoroConfig to the server
func (c *Client) SendSettingsUpdate(settings GoTomato.PomodoroConfig) {
message := GoTomato.ClientCommand{
Command: "updateSettings",
Password: c.Password,
Settings: settings,
}
sendClientCommand(c, message)
}