ChronoTomato/internal/websocket/receive.go
Sebastian Mark 9c4d43a4d3 feat: reconnect on disconnect (status in TUI)
- add `Connected()` method for client
- add `LastErr` field to GoTomatoClient
  - replace error logging by updating `LastErr` field
  - modify methods to use pointer receivers for Client
- add `prevMessage` variable to store the last received server message
- show connect status in TUI
- use EnterAltScreen instead of ClearScreen
2024-11-07 20:13:25 +01:00

47 lines
1,003 B
Go

package websocket
import (
"encoding/json"
"time"
"github.com/gorilla/websocket"
GoTomato "git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
var Done = make(chan struct{})
// Receives websocket messages and writes them to a channel.
// Closes the channel if websocket closes.
func (c *Client) ProcessServerMessages(channel chan<- GoTomato.ServerMessage) {
var serverMessage, prevMessage GoTomato.ServerMessage
defer close(Done)
for {
_, message, err := c.Conn.ReadMessage()
if err != nil {
// On normal closure exit gracefully
if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
return
}
// Try to reconnect on unexpected disconnect
for {
channel <- prevMessage // send previous ServerMessage to update view
time.Sleep(time.Second)
*c = Connect(c.Server)
if c.Connected() {
break
}
}
continue
}
err = json.Unmarshal(message, &serverMessage)
c.LastErr = err
channel <- serverMessage
prevMessage = serverMessage
}
}