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package models
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import (
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"time"
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"github.com/gorilla/websocket"
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)
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const TIMEOUT = 10
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// Represents a command from the client (start/stop)
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type ClientCommand struct {
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Command string `json:"command"` // Command send to the server
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Password string `json:"password"` // Pomodoro control password
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Settings PomodoroConfig `json:"settings"` // Pomodoro config
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}
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// Represents a single client
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type WebsocketClient struct {
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Conn *websocket.Conn
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LastPong time.Time
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RealIP string
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}
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// Sends a message to the websocket.
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// Automatically locks and unlocks the client mutex, to ensure that only one goroutine can write at a time.
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func (c *WebsocketClient) SendMessage(messageType int, data []byte) error {
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c.Conn.SetPongHandler(func(appData string) error {
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c.LastPong = time.Now()
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return nil
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})
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c.Conn.SetWriteDeadline(time.Now().Add(TIMEOUT * time.Second))
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err := c.Conn.WriteMessage(websocket.PingMessage, nil)
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if err != nil {
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return err
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}
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c.Conn.SetWriteDeadline(time.Now().Add(TIMEOUT * time.Second))
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return c.Conn.WriteMessage(messageType, data)
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}
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