feat: implement client start/stop commands

- add ClientCommand struct to handle incoming commands
- introduce timerStopChannel to manage timer stopping
- modify startTimer to return a boolean for success/failure
- update runPomodoroTimer to handle timer start/stop commands
- add start and stop buttons in the index.html for user interaction

🤖
This commit is contained in:
Sebastian Mark 2024-10-19 10:08:54 +02:00
parent 4a382eac9d
commit 09c1591db9
2 changed files with 122 additions and 35 deletions

View file

@ -4,6 +4,7 @@ import (
"encoding/json"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
@ -23,7 +24,14 @@ type BroadcastMessage struct {
TimeLeft int `json:"time_left"`
}
type ClientCommand struct {
Command string `json:"command"`
}
var clients = make(map[*websocket.Conn]bool)
var timerRunning bool
var timerStopChannel = make(chan bool, 1)
var mu sync.Mutex // to synchronize access to shared state
// broadcastMessage sends the remaining time to all connected clients.
func broadcastMessage(message BroadcastMessage) {
@ -38,37 +46,54 @@ func broadcastMessage(message BroadcastMessage) {
}
}
// start a countdown and broadcast ever second
func startTimer(remaining_seconds int, mode string, session int) {
for remaining_seconds > 0 {
broadcastMessage(BroadcastMessage{
Mode: mode,
Session: session,
MaxSession: sessions,
TimeLeft: remaining_seconds,
})
time.Sleep(time.Second)
remaining_seconds--
}
// send final 0 timer
broadcastMessage(BroadcastMessage{
Mode: mode,
Session: 1,
MaxSession: 4,
TimeLeft: 0,
})
}
// iterate the Pomodoro work/break sessions
func runPomodoroTimer() {
for session := 1; session <= sessions; session++ {
startTimer(workDuration, "Work", session)
if session == sessions {
startTimer(longBreakDuration, "LongBreak", session)
} else {
startTimer(shortBreakDuration, "ShortBreak", session)
// startTimer runs the countdown and broadcasts every second.
func startTimer(remainingSeconds int, mode string, session int) bool {
for remainingSeconds > 0 {
select {
case <-timerStopChannel:
return false // Stop the timer if a stop command is received
default:
broadcastMessage(BroadcastMessage{
Mode: mode,
Session: session,
MaxSession: sessions,
TimeLeft: remainingSeconds,
})
time.Sleep(time.Second)
remainingSeconds--
}
}
broadcastMessage(BroadcastMessage{
Mode: mode,
Session: session,
MaxSession: sessions,
TimeLeft: 0,
})
return true
}
// runPomodoroTimer iterates the Pomodoro work/break sessions.
func runPomodoroTimer() {
mu.Lock()
timerRunning = true
for session := 1; session <= sessions; session++ {
if !startTimer(workDuration, "Work", session) {
break
}
if session == sessions {
if !startTimer(longBreakDuration, "LongBreak", session) {
break
}
} else {
if !startTimer(shortBreakDuration, "ShortBreak", session) {
break
}
}
}
timerRunning = false
mu.Unlock()
}
// upgrade HTTP requests to WebSocket connections.
@ -88,23 +113,40 @@ func handleConnections(w http.ResponseWriter, r *http.Request) {
// Register the new client
clients[ws] = true
// Clean up when the client disconnects
// Listen for commands from this client
for {
_, _, err := ws.ReadMessage()
_, message, err := ws.ReadMessage()
if err != nil {
log.Printf("Client disconnected: %v", err)
delete(clients, ws)
break
}
// Handle incoming commands
var command ClientCommand
err = json.Unmarshal(message, &command)
if err != nil {
log.Printf("Error unmarshalling command: %v", err)
continue
}
// Process the commands
switch command.Command {
case "start":
if !timerRunning {
go runPomodoroTimer()
}
case "stop":
if timerRunning {
timerStopChannel <- true
}
}
}
}
func main() {
http.HandleFunc("/ws", handleConnections)
// Start a goroutine that runs the Pomodoro timer and broadcasts updates.
go runPomodoroTimer()
log.Println("Pomodoro WebSocket server started on :8080")
err := http.ListenAndServe(":8080", nil)
if err != nil {

View file

@ -5,22 +5,67 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pomodoro Timer</title>
<style>
button {
padding: 10px 20px;
margin: 5px;
font-size: 16px;
}
#timer {
font-size: 24px;
margin-top: 20px;
}
</style>
</head>
<body>
<h1>Pomodoro Timer</h1>
<div id="timer">Connecting to server...</div>
<!-- Buttons to start and stop the timer -->
<button id="startButton">Start</button>
<button id="stopButton">Stop</button>
<script>
var ws = new WebSocket("ws://localhost:8080/ws");
ws.onopen = function () {
document.getElementById("timer").innerText = "Connected to server.";
};
// Handle incoming messages and update the timer display
ws.onmessage = function (event) {
document.getElementById("timer").innerText = event.data;
var data = JSON.parse(event.data);
var mode = data.mode;
var session = data.session;
var maxSession = data.max_session;
var timeLeft = data.time_left;
document.getElementById("timer").innerText =
mode + " Session " + session + "/" + maxSession + ": " + formatTime(timeLeft);
};
ws.onclose = function () {
document.getElementById("timer").innerText = "Connection closed.";
};
// Format time in MM:SS
function formatTime(seconds) {
var minutes = Math.floor(seconds / 60);
var remainingSeconds = seconds % 60;
return minutes.toString().padStart(2, '0') + ":" + remainingSeconds.toString().padStart(2, '0');
}
// Send start command to the server
document.getElementById("startButton").addEventListener("click", function () {
ws.send(JSON.stringify({command: "start"}));
});
// Send stop command to the server
document.getElementById("stopButton").addEventListener("click", function () {
ws.send(JSON.stringify({command: "stop"}));
});
</script>
</body>