refactor: rename BroadcastMessage model to ServerMessage
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4 changed files with 6 additions and 6 deletions
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@ -8,7 +8,7 @@ import (
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)
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// BroadcastMessage sends a message to all connected WebSocket clients.
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func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models.BroadcastMessage) {
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func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models.ServerMessage) {
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// Marshal the message into JSON format
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jsonMessage, err := json.Marshal(message)
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if err != nil {
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