refactor: move broadcast package to websocket
- update import paths to reflect the new package name
- change function call to use the new websocket package
- adjust client iteration to use the renamed Clients variable
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2 changed files with 3 additions and 5 deletions
30
internal/websocket/broadcast.go
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30
internal/websocket/broadcast.go
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package websocket
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import (
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"encoding/json"
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"git.smsvc.net/pomodoro/GoTomato/internal/shared"
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"github.com/gorilla/websocket"
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"log"
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"time"
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)
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// BroadcastMessage sends a message to all connected WebSocket clients.
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func SendPermanentBroadCastMessage() {
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for {
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// Marshal the message into JSON format
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jsonMessage, err := json.Marshal(shared.Message)
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if err != nil {
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log.Printf("Error marshalling message: %v", err)
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return
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}
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// Iterate over all connected clients and broadcast the message
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for _, client := range Clients {
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err := client.SendMessage(websocket.TextMessage, jsonMessage)
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if err != nil {
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log.Printf("Error broadcasting to client: %v", err)
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// The client is responsible for closing itself on error
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}
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}
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time.Sleep(time.Second)
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}
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}
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