refactor: move timer function to method
- introduce Timer struct to manage timer state - update RunPomodoro to use Timer methods for starting, stopping, and pausing - remove unused pomodoro channels
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2 changed files with 58 additions and 41 deletions
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@ -6,11 +6,8 @@ import (
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"time"
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"time"
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)
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)
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var pomodoroResetChannel = make(chan bool, 1)
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var pomodoroPauseChannel = make(chan bool, 1)
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var pomodoroResumeChannel = make(chan bool, 1)
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var mu sync.Mutex // to synchronize access to shared state
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var mu sync.Mutex // to synchronize access to shared state
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var timer Timer
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// RunPomodoro iterates the Pomodoro work/break sessions.
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// RunPomodoro iterates the Pomodoro work/break sessions.
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func RunPomodoro() {
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func RunPomodoro() {
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@ -22,26 +19,29 @@ func RunPomodoro() {
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pomodoroConfig := shared.Message.PomodoroSettings
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pomodoroConfig := shared.Message.PomodoroSettings
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for session := 1; session <= pomodoroConfig.Sessions; session++ {
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for session := 1; session <= pomodoroConfig.Sessions; session++ {
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timer = timer.Init()
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shared.Message.Session = session
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shared.Message.Session = session
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shared.Message.Mode = "Work"
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shared.Message.Mode = "Work"
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if !startTimer(pomodoroConfig.Work) {
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if !timer.Start(pomodoroConfig.Work) {
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break
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break
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}
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}
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if session == pomodoroConfig.Sessions {
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shared.Message.Mode = "LongBreak"
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if !startTimer(pomodoroConfig.LongBreak) {
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break
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}
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} else {
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shared.Message.Mode = "ShortBreak"
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if !startTimer(pomodoroConfig.ShortBreak) {
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break
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}
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}
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shared.Message.Mode = "End"
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}
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time.Sleep(time.Second)
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if session > pomodoroConfig.Sessions {
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shared.Message.Mode = "ShortBreak"
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if !timer.Start(pomodoroConfig.ShortBreak) {
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break
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}
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} else { // last phase, prepare for finish
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shared.Message.Mode = "LongBreak"
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if !timer.Start(pomodoroConfig.LongBreak) {
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break
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}
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shared.Message.Mode = "End"
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time.Sleep(time.Second)
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}
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}
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mu.Lock()
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mu.Lock()
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shared.Message.Ongoing = false
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shared.Message.Ongoing = false
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@ -53,12 +53,8 @@ func RunPomodoro() {
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shared.Message.TimeLeft = shared.Message.PomodoroSettings.Work
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shared.Message.TimeLeft = shared.Message.PomodoroSettings.Work
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}
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}
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// Stops and resets the running Pomodoro
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func ResetPomodoro() {
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func ResetPomodoro() {
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shared.Message.Mode = "Idle"
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timer.Stop()
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shared.Message.Session = 0
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shared.Message.TimeLeft = shared.Message.PomodoroSettings.Work
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pomodoroResetChannel <- true
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}
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}
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func PausePomodoro() {
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func PausePomodoro() {
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@ -66,14 +62,14 @@ func PausePomodoro() {
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shared.Message.Paused = true
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shared.Message.Paused = true
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mu.Unlock()
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mu.Unlock()
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pomodoroPauseChannel <- true
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timer.Pause()
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}
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}
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func ResumePomodoro() {
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func ResumePomodoro() {
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mu.Lock()
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mu.Lock()
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shared.Message.Paused = false
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shared.Message.Paused = false
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mu.Unlock()
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mu.Unlock()
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pomodoroResumeChannel <- true
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timer.Resume()
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}
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}
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func IsPomodoroOngoing() bool {
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func IsPomodoroOngoing() bool {
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@ -5,28 +5,49 @@ import (
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"time"
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"time"
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)
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)
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// runs the countdown and updates shared.Message.TimeLeft every second.
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type Timer struct {
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func startTimer(remainingSeconds int) bool {
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abort chan bool
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for remainingSeconds > 0 {
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wait chan bool
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resume chan bool
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}
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func (t Timer) Init() Timer {
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return Timer{
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abort: make(chan bool, 1),
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wait: make(chan bool, 1),
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resume: make(chan bool, 1),
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}
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}
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func (t *Timer) Start(duration int) bool {
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for timeLeft := duration; timeLeft > 0; {
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select {
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select {
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case <-pomodoroResetChannel:
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case <-t.abort:
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return false
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return false
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case <-pomodoroPauseChannel:
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case <-t.wait:
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// Nothing to set here, just waiting for the signal
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<-t.resume
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case <-pomodoroResumeChannel:
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// Nothing to set here, just waiting for the signal
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default:
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default:
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// Broadcast the current state to all clients
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shared.Message.TimeLeft = timeLeft
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if !IsPomodoroPaused() {
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time.Sleep(time.Second)
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shared.Message.TimeLeft = remainingSeconds
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timeLeft--
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time.Sleep(time.Second)
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remainingSeconds--
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}
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}
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}
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}
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}
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// Final shared.Message when time reaches zero
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// Final shared.Message when time reaches zero
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shared.Message.TimeLeft = remainingSeconds
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shared.Message.TimeLeft = 0
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return true
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return true
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}
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}
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func (t *Timer) Stop() {
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t.resume <- true
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t.abort <- true
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}
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func (t *Timer) Pause() {
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t.wait <- true
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}
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func (t *Timer) Resume() {
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t.resume <- true
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}
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