refactor: move broadcast.Message to shared.Message

- create a new shared state file to manage message state
- replace broadcast.Message with shared.Message in pomodoro logic
- update websocket client handling to use shared.Clients
- remove unnecessary broadcast imports from various files
- ensure consistent message handling across the application

🤖
This commit is contained in:
Sebastian Mark 2024-10-21 09:20:58 +02:00
parent 234f3c17dc
commit aab6896c7d
6 changed files with 44 additions and 40 deletions

View file

@ -2,34 +2,24 @@ package broadcast
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"git.smsvc.net/pomodoro/GoTomato/internal/shared"
ws "git.smsvc.net/pomodoro/GoTomato/internal/websocket"
"github.com/gorilla/websocket"
"log"
"time"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var Message = models.ServerMessage{
Mode: "none",
Session: 0,
TotalSession: 0,
TimeLeft: 0,
Ongoing: false,
Paused: false,
}
// BroadcastMessage sends a message to all connected WebSocket clients.
func SendPermanentBroadCastMessage() {
for {
// Marshal the message into JSON format
jsonMessage, err := json.Marshal(Message)
jsonMessage, err := json.Marshal(shared.Message)
if err != nil {
log.Printf("Error marshalling message: %v", err)
return
}
// Iterate over all connected clients and broadcast the message
for _, client := range Clients {
for _, client := range ws.Clients {
err := client.SendMessage(websocket.TextMessage, jsonMessage)
if err != nil {
log.Printf("Error broadcasting to client: %v", err)

View file

@ -1,7 +1,7 @@
package pomodoro
import (
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/internal/shared"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"sync"
)
@ -15,14 +15,14 @@ var mu sync.Mutex // to synchronize access to shared state
// RunPomodoro iterates the Pomodoro work/break sessions.
func RunPomodoro(config models.GoTomatoPomodoroConfig) {
mu.Lock()
broadcast.Message.Ongoing = true
broadcast.Message.Paused = false
shared.Message.Ongoing = true
shared.Message.Paused = false
mu.Unlock()
broadcast.Message.TotalSession = config.Sessions
shared.Message.TotalSession = config.Sessions
for session := 1; session <= config.Sessions; session++ {
broadcast.Message.Session = session
shared.Message.Session = session
if !startTimer(config.Work, "Work") {
break
}
@ -38,7 +38,7 @@ func RunPomodoro(config models.GoTomatoPomodoroConfig) {
}
mu.Lock()
broadcast.Message.Ongoing = false
shared.Message.Ongoing = false
mu.Unlock()
}
@ -48,20 +48,20 @@ func ResetPomodoro() {
pomodoroResetChannel <- true
mu.Lock()
broadcast.Message.Ongoing = false
broadcast.Message.Paused = false
shared.Message.Ongoing = false
shared.Message.Paused = false
mu.Unlock()
// Reset message
broadcast.Message.Mode = "none"
broadcast.Message.Session = 0
broadcast.Message.TotalSession = 0
broadcast.Message.TimeLeft = 0
shared.Message.Mode = "none"
shared.Message.Session = 0
shared.Message.TotalSession = 0
shared.Message.TimeLeft = 0
}
func PausePomodoro() {
mu.Lock()
broadcast.Message.Paused = true
shared.Message.Paused = true
mu.Unlock()
pomodoroPauseChannel <- true
@ -69,7 +69,7 @@ func PausePomodoro() {
func ResumePomodoro() {
mu.Lock()
broadcast.Message.Paused = false
shared.Message.Paused = false
mu.Unlock()
pomodoroResumeChannel <- true
}
@ -77,11 +77,11 @@ func ResumePomodoro() {
func IsPomodoroOngoing() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return broadcast.Message.Ongoing
return shared.Message.Ongoing
}
func IsPomodoroPaused() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return broadcast.Message.Paused
return shared.Message.Paused
}

View file

@ -1,11 +1,11 @@
package pomodoro
import (
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/internal/shared"
"time"
)
// startTimer runs the countdown and broadcasts every second.
// startTimer runs the countdown and shared. every second.
func startTimer(remainingSeconds int, mode string) bool {
for remainingSeconds > 0 {
select {
@ -18,16 +18,16 @@ func startTimer(remainingSeconds int, mode string) bool {
default:
// Broadcast the current state to all clients
if !IsPomodoroPaused() {
broadcast.Message.Mode = mode
broadcast.Message.TimeLeft = remainingSeconds
shared.Message.Mode = mode
shared.Message.TimeLeft = remainingSeconds
time.Sleep(time.Second)
remainingSeconds--
}
}
}
// Final broadcast when time reaches zero
broadcast.Message.TimeLeft = remainingSeconds
// Final shared.when time reaches zero
shared.Message.TimeLeft = remainingSeconds
return true
}

14
internal/shared/state.go Normal file
View file

@ -0,0 +1,14 @@
package shared
import (
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
var Message = models.ServerMessage{
Mode: "none",
Session: 0,
TotalSession: 0,
TimeLeft: 0,
Ongoing: false,
Paused: false,
}

View file

@ -2,7 +2,6 @@ package websocket
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/internal/pomodoro"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
@ -25,7 +24,7 @@ func handleClientCommands(ws *websocket.Conn) {
_, message, err := ws.ReadMessage()
if err != nil {
log.Printf("Client disconnected: %v", err)
delete(broadcast.Clients, ws)
delete(Clients, ws)
break
}

View file

@ -1,7 +1,6 @@
package websocket
import (
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
@ -9,6 +8,8 @@ import (
"sync"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var mu sync.Mutex // Mutex to protect access to the Clients map
// Upgrader to upgrade HTTP requests to WebSocket connections
@ -28,7 +29,7 @@ func HandleConnections(w http.ResponseWriter, r *http.Request) {
// Register the new client
mu.Lock()
broadcast.Clients[ws] = &models.Client{
Clients[ws] = &models.Client{
Conn: ws, // Store the WebSocket connection
}
mu.Unlock()