feat: update variable and function name for started pomodoro
- change variable name from pomodoroRunning to pomodoroOngoing
- update function name from IsPomodoroRunning to IsPomodoroOngoing
- modify client command checks to use IsPomodoroActive instead of IsPomodoroRunning
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b71d04aad2
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2 changed files with 10 additions and 10 deletions
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@ -14,7 +14,7 @@ var PomodoroConfig = models.GoTomatoTimerConfig{
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Sessions: 4,
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}
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var pomodoroRunning bool
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var pomodoroOngoing bool
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var pomodoroPaused bool
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var pomodoroResetChannel = make(chan bool, 1)
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@ -26,7 +26,7 @@ var mu sync.Mutex // to synchronize access to shared state
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// RunPomodoroTimer iterates the Pomodoro work/break sessions.
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func RunPomodoroTimer(clients map[*websocket.Conn]*models.Client) {
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mu.Lock()
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pomodoroRunning = true
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pomodoroOngoing = true
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pomodoroPaused = false
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mu.Unlock()
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@ -46,14 +46,14 @@ func RunPomodoroTimer(clients map[*websocket.Conn]*models.Client) {
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}
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mu.Lock()
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pomodoroRunning = false
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pomodoroOngoing = false
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mu.Unlock()
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}
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// ResetPomodoro resets the running Pomodoro timer.
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func ResetPomodoro(clients map[*websocket.Conn]*models.Client) {
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mu.Lock()
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pomodoroRunning = false // Reset the running state
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pomodoroOngoing = false // Reset the running state
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pomodoroPaused = false // Reset the paused state
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mu.Unlock()
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@ -84,10 +84,10 @@ func ResumePomodoro() {
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pomodoroResumeChannel <- true
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}
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func IsPomodoroRunning() bool {
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func IsPomodoroOngoing() bool {
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mu.Lock()
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defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
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return pomodoroRunning
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return pomodoroOngoing
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}
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func IsPomodoroPaused() bool {
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@ -34,19 +34,19 @@ func handleClientCommands(ws *websocket.Conn) {
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// Process the command
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switch command.Command {
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case "start":
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if !pomodoro.IsPomodoroRunning() {
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if !pomodoro.IsPomodoroOngoing() {
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go pomodoro.RunPomodoroTimer(Clients) // Start the timer with the list of clients
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}
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case "stop":
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if pomodoro.IsPomodoroRunning() {
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if pomodoro.IsPomodoroOngoing() {
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pomodoro.ResetPomodoro(Clients) // Reset Pomodoro
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}
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case "pause":
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if pomodoro.IsPomodoroRunning() && !pomodoro.IsPomodoroPaused() {
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if pomodoro.IsPomodoroOngoing() && !pomodoro.IsPomodoroPaused() {
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pomodoro.PausePomodoro() // Pause the timer
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}
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case "resume":
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if pomodoro.IsPomodoroRunning() && pomodoro.IsPomodoroPaused() {
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if pomodoro.IsPomodoroOngoing() && pomodoro.IsPomodoroPaused() {
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pomodoro.ResumePomodoro() // Resume the timer
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}
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}
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