feat: add pause and resume functionality

- implement pause and resume commands in the Pomodoro package
- modify timer logic to handle paused state
- adjust client command handling for pause and resume actions
- update HTML to include pause/resume button

🤖
This commit is contained in:
Sebastian Mark 2024-10-19 18:15:16 +02:00
parent c9501c3bbb
commit bc3a306c00
4 changed files with 94 additions and 22 deletions

View file

@ -23,12 +23,14 @@
<h1>Pomodoro Timer</h1>
<div id="timer">Connecting to server...</div>
<!-- Buttons to start and stop the timer -->
<!-- Buttons to start, pause/resume, and stop the timer -->
<button id="startButton">Start</button>
<button id="stopButton">Stop</button>
<button id="pauseResumeButton" style="display: none;">Pause</button>
<button id="stopButton" style="display: none;">Stop</button>
<script>
var ws = new WebSocket("ws://localhost:8080/ws");
var isPaused = false; // Track if the timer is paused
ws.onopen = function () {
document.getElementById("timer").innerText = "Connected to server.";
@ -57,14 +59,43 @@
return minutes.toString().padStart(2, '0') + ":" + remainingSeconds.toString().padStart(2, '0');
}
// Send start command to the server
// Start Button Click Event
document.getElementById("startButton").addEventListener("click", function () {
ws.send(JSON.stringify({command: "start"}));
// Hide start button and show pause/resume and stop buttons
document.getElementById("startButton").style.display = "none";
document.getElementById("pauseResumeButton").style.display = "inline-block";
document.getElementById("stopButton").style.display = "inline-block";
// Set the pause/resume button to show "Pause" initially
isPaused = false;
document.getElementById("pauseResumeButton").innerText = "Pause";
});
// Send stop command to the server
// Pause/Resume Button Click Event
document.getElementById("pauseResumeButton").addEventListener("click", function () {
if (isPaused) {
// If paused, send resume command and update button text
ws.send(JSON.stringify({command: "resume"}));
document.getElementById("pauseResumeButton").innerText = "Pause";
isPaused = false;
} else {
// If running, send pause command and update button text
ws.send(JSON.stringify({command: "pause"}));
document.getElementById("pauseResumeButton").innerText = "Resume";
isPaused = true;
}
});
// Stop Button Click Event
document.getElementById("stopButton").addEventListener("click", function () {
ws.send(JSON.stringify({command: "stop"}));
// Reset buttons after stopping
document.getElementById("startButton").style.display = "inline-block";
document.getElementById("pauseResumeButton").style.display = "none";
document.getElementById("stopButton").style.display = "none";
});
</script>
</body>

View file

@ -13,12 +13,20 @@ const (
)
var pomodoroRunning bool
var pomodoroPaused bool
var pomodoroStopChannel = make(chan bool, 1)
var pomodoroPauseChannel = make(chan bool, 1)
var pomodoroResumeChannel = make(chan bool, 1)
var mu sync.Mutex // to synchronize access to shared state
// RunPomodoroTimer iterates the Pomodoro work/break sessions.
func RunPomodoroTimer(clients map[*websocket.Conn]bool) {
mu.Lock()
pomodoroRunning = true
pomodoroPaused = false
mu.Unlock()
for session := 1; session <= sessions; session++ {
if !startTimer(clients, workDuration, "Work", session) {
@ -35,11 +43,32 @@ func RunPomodoroTimer(clients map[*websocket.Conn]bool) {
}
}
mu.Lock()
pomodoroRunning = false
mu.Unlock()
}
// IsPomodoroRunning returns the status of the timer.
// StopPomodoro sends a signal to stop the running Pomodoro timer.
func StopPomodoro() {
pomodoroStopChannel <- true
}
func PausePomodoro() {
pomodoroPauseChannel <- true
}
func ResumePomodoro() {
pomodoroResumeChannel <- true
}
func IsPomodoroRunning() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return pomodoroRunning
}
func IsPomodoroPaused() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return pomodoroPaused
}

View file

@ -7,16 +7,23 @@ import (
"time"
)
var timerStopChannel = make(chan bool, 1)
// startTimer runs the countdown and broadcasts every second.
func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode string, session int) bool {
for remainingSeconds > 0 {
select {
case <-timerStopChannel:
case <-pomodoroStopChannel:
return false // Stop the timer if a stop command is received
case <-pomodoroPauseChannel:
mu.Lock()
pomodoroPaused = true
mu.Unlock()
case <-pomodoroResumeChannel:
mu.Lock()
pomodoroPaused = false
mu.Unlock()
default:
// Broadcast the current state to all clients
if !pomodoroPaused {
broadcast.BroadcastMessage(clients, models.BroadcastMessage{
Mode: mode,
Session: session,
@ -27,6 +34,7 @@ func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode str
remainingSeconds--
}
}
}
// Final broadcast when time reaches zero
broadcast.BroadcastMessage(clients, models.BroadcastMessage{
@ -38,8 +46,3 @@ func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode str
return true
}
// StopTimer sends a signal to stop the running Pomodoro timer.
func StopTimer() {
timerStopChannel <- true
}

View file

@ -34,8 +34,17 @@ func handleClientCommands(ws *websocket.Conn) {
}
case "stop":
if pomodoro.IsPomodoroRunning() {
pomodoro.StopTimer() // Stop the timer in the Pomodoro package
pomodoro.StopPomodoro() // Stop the timer in the Pomodoro package
}
case "pause":
if pomodoro.IsPomodoroRunning() && !pomodoro.IsPomodoroPaused() {
pomodoro.PausePomodoro() // Pause the timer
}
case "resume":
if pomodoro.IsPomodoroRunning() && pomodoro.IsPomodoroPaused() {
pomodoro.ResumePomodoro() // Resume the timer
}
}
}
}