feat: add pause and resume functionality
- implement pause and resume commands in the Pomodoro package
- modify timer logic to handle paused state
- adjust client command handling for pause and resume actions
- update HTML to include pause/resume button
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4 changed files with 94 additions and 22 deletions
39
index.html
39
index.html
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@ -23,12 +23,14 @@
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<h1>Pomodoro Timer</h1>
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<div id="timer">Connecting to server...</div>
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<!-- Buttons to start and stop the timer -->
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<!-- Buttons to start, pause/resume, and stop the timer -->
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<button id="startButton">Start</button>
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<button id="stopButton">Stop</button>
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<button id="pauseResumeButton" style="display: none;">Pause</button>
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<button id="stopButton" style="display: none;">Stop</button>
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<script>
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var ws = new WebSocket("ws://localhost:8080/ws");
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var isPaused = false; // Track if the timer is paused
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ws.onopen = function () {
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document.getElementById("timer").innerText = "Connected to server.";
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@ -57,14 +59,43 @@
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return minutes.toString().padStart(2, '0') + ":" + remainingSeconds.toString().padStart(2, '0');
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}
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// Send start command to the server
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// Start Button Click Event
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document.getElementById("startButton").addEventListener("click", function () {
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ws.send(JSON.stringify({command: "start"}));
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// Hide start button and show pause/resume and stop buttons
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document.getElementById("startButton").style.display = "none";
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document.getElementById("pauseResumeButton").style.display = "inline-block";
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document.getElementById("stopButton").style.display = "inline-block";
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// Set the pause/resume button to show "Pause" initially
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isPaused = false;
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document.getElementById("pauseResumeButton").innerText = "Pause";
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});
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// Send stop command to the server
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// Pause/Resume Button Click Event
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document.getElementById("pauseResumeButton").addEventListener("click", function () {
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if (isPaused) {
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// If paused, send resume command and update button text
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ws.send(JSON.stringify({command: "resume"}));
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document.getElementById("pauseResumeButton").innerText = "Pause";
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isPaused = false;
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} else {
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// If running, send pause command and update button text
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ws.send(JSON.stringify({command: "pause"}));
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document.getElementById("pauseResumeButton").innerText = "Resume";
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isPaused = true;
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}
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});
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// Stop Button Click Event
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document.getElementById("stopButton").addEventListener("click", function () {
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ws.send(JSON.stringify({command: "stop"}));
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// Reset buttons after stopping
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document.getElementById("startButton").style.display = "inline-block";
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document.getElementById("pauseResumeButton").style.display = "none";
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document.getElementById("stopButton").style.display = "none";
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});
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</script>
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</body>
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@ -13,12 +13,20 @@ const (
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)
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var pomodoroRunning bool
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var pomodoroPaused bool
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var pomodoroStopChannel = make(chan bool, 1)
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var pomodoroPauseChannel = make(chan bool, 1)
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var pomodoroResumeChannel = make(chan bool, 1)
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var mu sync.Mutex // to synchronize access to shared state
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// RunPomodoroTimer iterates the Pomodoro work/break sessions.
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func RunPomodoroTimer(clients map[*websocket.Conn]bool) {
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mu.Lock()
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pomodoroRunning = true
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pomodoroPaused = false
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mu.Unlock()
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for session := 1; session <= sessions; session++ {
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if !startTimer(clients, workDuration, "Work", session) {
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@ -35,11 +43,32 @@ func RunPomodoroTimer(clients map[*websocket.Conn]bool) {
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}
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}
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mu.Lock()
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pomodoroRunning = false
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mu.Unlock()
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}
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// IsPomodoroRunning returns the status of the timer.
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// StopPomodoro sends a signal to stop the running Pomodoro timer.
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func StopPomodoro() {
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pomodoroStopChannel <- true
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}
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func PausePomodoro() {
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pomodoroPauseChannel <- true
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}
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func ResumePomodoro() {
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pomodoroResumeChannel <- true
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}
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func IsPomodoroRunning() bool {
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mu.Lock()
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defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
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return pomodoroRunning
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}
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func IsPomodoroPaused() bool {
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mu.Lock()
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defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
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return pomodoroPaused
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}
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@ -7,16 +7,23 @@ import (
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"time"
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)
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var timerStopChannel = make(chan bool, 1)
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// startTimer runs the countdown and broadcasts every second.
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func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode string, session int) bool {
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for remainingSeconds > 0 {
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select {
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case <-timerStopChannel:
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case <-pomodoroStopChannel:
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return false // Stop the timer if a stop command is received
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case <-pomodoroPauseChannel:
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mu.Lock()
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pomodoroPaused = true
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mu.Unlock()
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case <-pomodoroResumeChannel:
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mu.Lock()
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pomodoroPaused = false
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mu.Unlock()
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default:
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// Broadcast the current state to all clients
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if !pomodoroPaused {
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broadcast.BroadcastMessage(clients, models.BroadcastMessage{
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Mode: mode,
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Session: session,
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@ -27,6 +34,7 @@ func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode str
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remainingSeconds--
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}
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}
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}
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// Final broadcast when time reaches zero
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broadcast.BroadcastMessage(clients, models.BroadcastMessage{
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@ -38,8 +46,3 @@ func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode str
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return true
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}
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// StopTimer sends a signal to stop the running Pomodoro timer.
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func StopTimer() {
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timerStopChannel <- true
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}
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@ -34,8 +34,17 @@ func handleClientCommands(ws *websocket.Conn) {
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}
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case "stop":
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if pomodoro.IsPomodoroRunning() {
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pomodoro.StopTimer() // Stop the timer in the Pomodoro package
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pomodoro.StopPomodoro() // Stop the timer in the Pomodoro package
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}
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case "pause":
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if pomodoro.IsPomodoroRunning() && !pomodoro.IsPomodoroPaused() {
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pomodoro.PausePomodoro() // Pause the timer
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}
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case "resume":
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if pomodoro.IsPomodoroRunning() && pomodoro.IsPomodoroPaused() {
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pomodoro.ResumePomodoro() // Resume the timer
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}
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}
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}
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}
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