feat(server): restructure Pomodoro server into modular components
- move server logic to cmd/server/main.go
- create packages for websocket, pomodoro and broadcast handling
- define models for messages
- remove old GoTomato.go file
- update README
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10 changed files with 224 additions and 157 deletions
41
internal/websocket/client_commands.go
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41
internal/websocket/client_commands.go
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package websocket
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import (
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"encoding/json"
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"git.smsvc.net/pomodoro/GoTomato/internal/pomodoro"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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)
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// handleClientCommands listens for commands from WebSocket clients and dispatches to the timer.
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func handleClientCommands(ws *websocket.Conn) {
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for {
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_, message, err := ws.ReadMessage()
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if err != nil {
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log.Printf("Client disconnected: %v", err)
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delete(Clients, ws)
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break
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}
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// Handle incoming commands
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var command models.ClientCommand
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err = json.Unmarshal(message, &command)
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if err != nil {
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log.Printf("Error unmarshalling command: %v", err)
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continue
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}
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// Process the command
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switch command.Command {
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case "start":
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if !pomodoro.IsTimerRunning() {
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go pomodoro.RunPomodoroTimer(Clients) // Start the timer with the list of clients
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}
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case "stop":
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if pomodoro.IsTimerRunning() {
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pomodoro.StopTimer() // Stop the timer in the Pomodoro package
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}
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}
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}
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}
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