feat(server): restructure Pomodoro server into modular components

- move server logic to cmd/server/main.go
- create packages for websocket, pomodoro and broadcast handling
- define models for messages
- remove old GoTomato.go file
- update README

🤖
This commit is contained in:
Sebastian Mark 2024-10-19 11:47:56 +02:00
parent 6d73711341
commit c59f737eb7
10 changed files with 224 additions and 157 deletions

View file

@ -0,0 +1,41 @@
package websocket
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/internal/pomodoro"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
)
// handleClientCommands listens for commands from WebSocket clients and dispatches to the timer.
func handleClientCommands(ws *websocket.Conn) {
for {
_, message, err := ws.ReadMessage()
if err != nil {
log.Printf("Client disconnected: %v", err)
delete(Clients, ws)
break
}
// Handle incoming commands
var command models.ClientCommand
err = json.Unmarshal(message, &command)
if err != nil {
log.Printf("Error unmarshalling command: %v", err)
continue
}
// Process the command
switch command.Command {
case "start":
if !pomodoro.IsTimerRunning() {
go pomodoro.RunPomodoroTimer(Clients) // Start the timer with the list of clients
}
case "stop":
if pomodoro.IsTimerRunning() {
pomodoro.StopTimer() // Stop the timer in the Pomodoro package
}
}
}
}