feat: rename Client
model to WebsocketClient
🤖
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parent
2d2ea6ff78
commit
ebb58a4489
3 changed files with 5 additions and 5 deletions
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@ -10,7 +10,7 @@ import (
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)
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// Listens for commands from a client and handles them
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func handleClientCommands(c models.Client) {
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func handleClientCommands(c models.WebsocketClient) {
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ws := c.Conn
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for {
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var clientCommand models.ClientCommand
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@ -10,7 +10,7 @@ import (
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)
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// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
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var Clients = make(map[*websocket.Conn]*models.Client)
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var Clients = make(map[*websocket.Conn]*models.WebsocketClient)
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var mu sync.Mutex // Mutex to protect access to the Clients map
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// Upgrade HTTP requests to WebSocket connections
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@ -31,7 +31,7 @@ func HandleConnection(w http.ResponseWriter, r *http.Request) {
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log.Info("Client connected", "host", ws.NetConn().RemoteAddr(), "clients", len(Clients)+1)
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// Register the new client
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client := models.Client{
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client := models.WebsocketClient{
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Conn: ws,
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}
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mu.Lock()
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@ -13,13 +13,13 @@ type ClientCommand struct {
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}
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// Represents a single client
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type Client struct {
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type WebsocketClient struct {
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Conn *websocket.Conn
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}
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// Sends a message to the websocket.
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// Automatically locks and unlocks the client mutex, to ensure that only one goroutine can write at a time.
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func (c *Client) SendMessage(messageType int, data []byte) error {
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func (c *WebsocketClient) SendMessage(messageType int, data []byte) error {
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err := c.Conn.WriteMessage(messageType, data)
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if err != nil {
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log.Error("Error writing to WebSocket:", "msg", err)
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