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No commits in common. "3d5cb29c54b2a17455e20189695706c381a28dbb" and "c9501c3bbb06e59ac7d1d9a727fabdcc85b6e18d" have entirely different histories.
3d5cb29c54
...
c9501c3bbb
8 changed files with 40 additions and 167 deletions
41
index.html
41
index.html
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@ -23,14 +23,12 @@
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<h1>Pomodoro Timer</h1>
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<div id="timer">Connecting to server...</div>
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<!-- Buttons to start, pause/resume, and stop the timer -->
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<!-- Buttons to start and stop the timer -->
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<button id="startButton">Start</button>
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<button id="pauseResumeButton" style="display: none;">Pause</button>
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<button id="resetButton" style="display: none;">Reset</button>
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<button id="stopButton">Stop</button>
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<script>
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var ws = new WebSocket("ws://localhost:8080/ws");
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var isPaused = false; // Track if the timer is paused
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ws.onopen = function () {
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document.getElementById("timer").innerText = "Connected to server.";
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@ -59,43 +57,14 @@
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return minutes.toString().padStart(2, '0') + ":" + remainingSeconds.toString().padStart(2, '0');
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}
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// Start Button Click Event
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// Send start command to the server
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document.getElementById("startButton").addEventListener("click", function () {
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ws.send(JSON.stringify({command: "start"}));
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// Hide start button and show pause/resume and stop buttons
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document.getElementById("startButton").style.display = "none";
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document.getElementById("pauseResumeButton").style.display = "inline-block";
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document.getElementById("resetButton").style.display = "inline-block";
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// Set the pause/resume button to show "Pause" initially
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isPaused = false;
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document.getElementById("pauseResumeButton").innerText = "Pause";
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});
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// Pause/Resume Button Click Event
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document.getElementById("pauseResumeButton").addEventListener("click", function () {
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if (isPaused) {
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// If paused, send resume command and update button text
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ws.send(JSON.stringify({command: "resume"}));
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document.getElementById("pauseResumeButton").innerText = "Pause";
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isPaused = false;
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} else {
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// If running, send pause command and update button text
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ws.send(JSON.stringify({command: "pause"}));
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document.getElementById("pauseResumeButton").innerText = "Resume";
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isPaused = true;
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}
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});
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// Reset Button Click Event
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document.getElementById("resetButton").addEventListener("click", function () {
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// Send stop command to the server
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document.getElementById("stopButton").addEventListener("click", function () {
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ws.send(JSON.stringify({command: "stop"}));
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// Reset buttons after stopping
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document.getElementById("startButton").style.display = "inline-block";
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document.getElementById("pauseResumeButton").style.display = "none";
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document.getElementById("resetButton").style.display = "none";
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});
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</script>
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</body>
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@ -8,7 +8,7 @@ import (
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)
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// BroadcastMessage sends a message to all connected WebSocket clients.
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func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models.BroadcastMessage) {
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func BroadcastMessage(clients map[*websocket.Conn]bool, message models.BroadcastMessage) {
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// Marshal the message into JSON format
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jsonMessage, err := json.Marshal(message)
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if err != nil {
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@ -17,11 +17,12 @@ func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models
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}
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// Iterate over all connected clients and broadcast the message
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for _, client := range clients {
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err := client.SendMessage(websocket.TextMessage, jsonMessage)
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for client := range clients {
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err := client.WriteMessage(websocket.TextMessage, jsonMessage)
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if err != nil {
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log.Printf("Error broadcasting to client: %v", err)
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// The client is responsible for closing itself on error
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client.Close()
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delete(clients, client) // Remove the client if an error occurs
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}
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}
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}
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@ -1,8 +1,6 @@
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package pomodoro
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import (
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"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"sync"
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)
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@ -15,20 +13,12 @@ const (
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)
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var pomodoroRunning bool
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var pomodoroPaused bool
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var pomodoroResetChannel = make(chan bool, 1)
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var pomodoroPauseChannel = make(chan bool, 1)
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var pomodoroResumeChannel = make(chan bool, 1)
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var mu sync.Mutex // to synchronize access to shared state
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// RunPomodoroTimer iterates the Pomodoro work/break sessions.
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func RunPomodoroTimer(clients map[*websocket.Conn]*models.Client) {
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func RunPomodoroTimer(clients map[*websocket.Conn]bool) {
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mu.Lock()
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pomodoroRunning = true
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pomodoroPaused = false
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mu.Unlock()
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for session := 1; session <= sessions; session++ {
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if !startTimer(clients, workDuration, "Work", session) {
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@ -45,53 +35,11 @@ func RunPomodoroTimer(clients map[*websocket.Conn]*models.Client) {
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}
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}
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mu.Lock()
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pomodoroRunning = false
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mu.Unlock()
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}
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// ResetPomodoro resets the running Pomodoro timer.
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func ResetPomodoro(clients map[*websocket.Conn]*models.Client) {
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mu.Lock()
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pomodoroRunning = false // Reset the running state
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pomodoroPaused = false // Reset the paused state
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mu.Unlock()
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// Broadcast the reset message to all clients
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broadcast.BroadcastMessage(clients, models.BroadcastMessage{
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Mode: "none",
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Session: 0,
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MaxSession: 0,
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TimeLeft: 0,
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})
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// Send a reset signal to stop any running timers
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pomodoroResetChannel <- true
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}
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func PausePomodoro() {
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mu.Lock()
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pomodoroPaused = true
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mu.Unlock()
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pomodoroPauseChannel <- true
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}
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func ResumePomodoro() {
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mu.Lock()
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pomodoroPaused = false
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mu.Unlock()
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pomodoroResumeChannel <- true
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}
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// IsPomodoroRunning returns the status of the timer.
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func IsPomodoroRunning() bool {
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mu.Lock()
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defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
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return pomodoroRunning
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}
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func IsPomodoroPaused() bool {
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mu.Lock()
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defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
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return pomodoroPaused
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}
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@ -7,28 +7,24 @@ import (
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"time"
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)
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var timerStopChannel = make(chan bool, 1)
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// startTimer runs the countdown and broadcasts every second.
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func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int, mode string, session int) bool {
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func startTimer(clients map[*websocket.Conn]bool, remainingSeconds int, mode string, session int) bool {
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for remainingSeconds > 0 {
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select {
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case <-pomodoroResetChannel:
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return false
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case <-pomodoroPauseChannel:
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// Nothing to set here, just waiting for the signal
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case <-pomodoroResumeChannel:
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// Nothing to set here, just waiting for the signal
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case <-timerStopChannel:
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return false // Stop the timer if a stop command is received
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default:
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// Broadcast the current state to all clients
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if !IsPomodoroPaused() {
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broadcast.BroadcastMessage(clients, models.BroadcastMessage{
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Mode: mode,
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Session: session,
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MaxSession: sessions,
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TimeLeft: remainingSeconds,
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})
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time.Sleep(time.Second)
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remainingSeconds--
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}
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broadcast.BroadcastMessage(clients, models.BroadcastMessage{
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Mode: mode,
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Session: session,
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MaxSession: sessions,
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TimeLeft: remainingSeconds,
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})
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time.Sleep(time.Second)
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remainingSeconds--
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}
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}
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@ -42,3 +38,8 @@ func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int
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return true
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}
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// StopTimer sends a signal to stop the running Pomodoro timer.
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func StopTimer() {
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timerStopChannel <- true
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}
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@ -6,22 +6,10 @@ import (
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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"sync"
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)
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// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
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var Clients = make(map[*websocket.Conn]*models.Client)
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var mu sync.Mutex // Mutex to protect access to the Clients map
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// handleClientCommands listens for commands from WebSocket clients and dispatches to the timer.
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func handleClientCommands(ws *websocket.Conn) {
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// Create a new Client and add it to the Clients map
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mu.Lock()
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Clients[ws] = &models.Client{
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Conn: ws,
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}
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mu.Unlock()
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for {
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_, message, err := ws.ReadMessage()
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if err != nil {
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@ -46,17 +34,8 @@ func handleClientCommands(ws *websocket.Conn) {
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}
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case "stop":
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if pomodoro.IsPomodoroRunning() {
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pomodoro.ResetPomodoro(Clients) // Reset Pomodoro
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}
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case "pause":
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if pomodoro.IsPomodoroRunning() && !pomodoro.IsPomodoroPaused() {
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pomodoro.PausePomodoro() // Pause the timer
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}
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case "resume":
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if pomodoro.IsPomodoroRunning() && pomodoro.IsPomodoroPaused() {
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pomodoro.ResumePomodoro() // Resume the timer
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pomodoro.StopTimer() // Stop the timer in the Pomodoro package
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}
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}
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}
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}
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@ -1,12 +1,14 @@
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package websocket
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import (
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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"net/http"
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)
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// Map to track connected clients
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var Clients = make(map[*websocket.Conn]bool)
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// Upgrader to upgrade HTTP requests to WebSocket connections
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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@ -23,9 +25,7 @@ func HandleConnections(w http.ResponseWriter, r *http.Request) {
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defer ws.Close()
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// Register the new client
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Clients[ws] = &models.Client{
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Conn: ws, // Store the WebSocket connection
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}
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Clients[ws] = true
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// Listen for commands from the connected client
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handleClientCommands(ws)
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@ -1,30 +0,0 @@
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package models
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import (
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"github.com/gorilla/websocket"
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"log"
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"sync"
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)
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// ClientCommand represents a command from the client (start/stop).
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type ClientCommand struct {
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Command string `json:"command"`
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}
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type Client struct {
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Conn *websocket.Conn
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Mutex sync.Mutex
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}
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// It automatically locks and unlocks the mutex to ensure that only one goroutine can write at a time.
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func (c *Client) SendMessage(messageType int, data []byte) error {
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c.Mutex.Lock()
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defer c.Mutex.Unlock()
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err := c.Conn.WriteMessage(messageType, data)
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if err != nil {
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log.Printf("Error writing to WebSocket: %v", err)
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c.Conn.Close() // Close the connection on error
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}
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return err
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}
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@ -7,3 +7,8 @@ type BroadcastMessage struct {
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MaxSession int `json:"max_session"` // Total number of sessions
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TimeLeft int `json:"time_left"` // Remaining time in seconds
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}
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// ClientCommand represents a command from the client (start/stop).
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type ClientCommand struct {
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Command string `json:"command"`
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}
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