package broadcast import ( "encoding/json" "git.smsvc.net/pomodoro/GoTomato/pkg/models" "github.com/gorilla/websocket" "log" "time" ) // Clients is a map of connected WebSocket clients, where each client is represented by the Client struct var Clients = make(map[*websocket.Conn]*models.Client) var Message = models.ServerMessage{ Mode: "none", Session: 0, TotalSession: 0, TimeLeft: 0, Ongoing: false, Paused: false, } // BroadcastMessage sends a message to all connected WebSocket clients. func SendPermanentBroadCastMessage() { for { // Marshal the message into JSON format jsonMessage, err := json.Marshal(Message) if err != nil { log.Printf("Error marshalling message: %v", err) return } // Iterate over all connected clients and broadcast the message for _, client := range Clients { err := client.SendMessage(websocket.TextMessage, jsonMessage) if err != nil { log.Printf("Error broadcasting to client: %v", err) // The client is responsible for closing itself on error } } time.Sleep(time.Second) } }