package broadcast import ( "encoding/json" "git.smsvc.net/pomodoro/GoTomato/pkg/models" "github.com/gorilla/websocket" "log" ) // BroadcastMessage sends a message to all connected WebSocket clients. func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models.ServerMessage) { // Marshal the message into JSON format jsonMessage, err := json.Marshal(message) if err != nil { log.Printf("Error marshalling message: %v", err) return } // Iterate over all connected clients and broadcast the message for _, client := range clients { err := client.SendMessage(websocket.TextMessage, jsonMessage) if err != nil { log.Printf("Error broadcasting to client: %v", err) // The client is responsible for closing itself on error } } }