package models import ( "github.com/charmbracelet/log" "github.com/gorilla/websocket" ) // Represents a command from the client (start/stop) type ClientCommand struct { Command string `json:"command"` // Command send to the server Password string `json:"password"` // Pomodoro control password Settings PomodoroConfig `json:"settings"` // Pomodoro config } // Represents a single client type WebsocketClient struct { Conn *websocket.Conn RealIP string } // Sends a message to the websocket. // Automatically locks and unlocks the client mutex, to ensure that only one goroutine can write at a time. func (c *WebsocketClient) SendMessage(messageType int, data []byte) error { err := c.Conn.WriteMessage(messageType, data) if err != nil { log.Error("Error writing to WebSocket:", "msg", err) c.Conn.Close() // Close the connection on error } return err }