package models import ( "github.com/gorilla/websocket" "log" "sync" ) // ClientCommand represents a command from the client (start/stop). type ClientCommand struct { Command string `json:"command"` // comman send to the server Password string `json:"password"` // pomodoro control password PomodoroSettings GoTomatoPomodoroConfig `json:"settings"` // pomodoro config } type Client struct { Conn *websocket.Conn Mutex sync.Mutex } // It automatically locks and unlocks the mutex to ensure that only one goroutine can write at a time. func (c *Client) SendMessage(messageType int, data []byte) error { c.Mutex.Lock() defer c.Mutex.Unlock() err := c.Conn.WriteMessage(messageType, data) if err != nil { log.Printf("Error writing to WebSocket: %v", err) c.Conn.Close() // Close the connection on error } return err }