package websocket import ( "github.com/gorilla/websocket" "net" "net/http" "sync" "time" "git.smsvc.net/pomodoro/GoTomato/internal/helper" "git.smsvc.net/pomodoro/GoTomato/pkg/models" ) // Clients is a map of connected WebSocket clients, where each client is represented by the WebsocketClient struct var Clients = make(map[net.Addr]*models.WebsocketClient) var mu sync.Mutex // Mutex to protect access to the Clients map const TIMEOUT = 10 // Upgrade HTTP requests to WebSocket connections var upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true }, } // Upgrades HTTP requests to WebSocket connections and manages the client lifecycle func HandleConnection(w http.ResponseWriter, r *http.Request) { // Upgrade initial GET request to a WebSocket ws, err := upgrader.Upgrade(w, r, nil) if err != nil { helper.Logger.Error("WebSocket upgrade error:", "msg", err) return } defer ws.Close() // Register the new client client := models.WebsocketClient{ Conn: ws, LastPong: time.Now(), RealIP: r.RemoteAddr, } client.Conn.SetPongHandler(func(s string) error { client.LastPong = time.Now() return nil }) mu.Lock() Clients[ws.LocalAddr()] = &client mu.Unlock() helper.Logger.Info("Client connected", "host", client.RealIP, "clients", len(Clients)) // Listen for commands from the connected client handleClientCommands(client) }