Sebastian Mark
9615d4d449
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields
🤖
11 lines
549 B
Go
11 lines
549 B
Go
package models
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// ServerMessage represents the data sent to the client via WebSocket.
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type ServerMessage struct {
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Mode string `json:"mode"` // "Work", "ShortBreak", or "LongBreak"
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Session int `json:"session"` // Current session number
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TotalSession int `json:"total_sessions"` // Total number of sessions
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TimeLeft int `json:"time_left"` // Remaining time in seconds
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Ongoing bool `json:"ongoing"` // Ongoing pomodoro
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Paused bool `json:"paused"` // Is timer paused
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}
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