GoTomato/internal/websocket/handle_connection.go

54 lines
1.4 KiB
Go

package websocket
import (
"github.com/gorilla/websocket"
"net"
"net/http"
"sync"
"time"
"git.smsvc.net/pomodoro/GoTomato/internal/helper"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the WebsocketClient struct
var Clients = make(map[net.Addr]*models.WebsocketClient)
var mu sync.Mutex // Mutex to protect access to the Clients map
const TIMEOUT = 10
// Upgrade HTTP requests to WebSocket connections
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
// Upgrades HTTP requests to WebSocket connections and manages the client lifecycle
func HandleConnection(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a WebSocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
helper.Logger.Error("WebSocket upgrade error:", "msg", err)
return
}
defer ws.Close()
// Register the new client
client := models.WebsocketClient{
Conn: ws,
LastPong: time.Now(),
RealIP: r.RemoteAddr,
}
client.Conn.SetPongHandler(func(s string) error {
client.LastPong = time.Now()
return nil
})
mu.Lock()
Clients[ws.LocalAddr()] = &client
mu.Unlock()
helper.Logger.Info("Client connected", "host", client.RealIP, "clients", len(Clients))
// Listen for commands from the connected client
handleClientCommands(client)
}