GoTomato/internal/broadcast/broadcast.go
Sebastian Mark 9615d4d449 feat: implement permanent broadcast message functionality
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields

🤖
2024-10-21 13:07:19 +02:00

41 lines
1.1 KiB
Go

package broadcast
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
"time"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var Message = models.ServerMessage{
Mode: "none",
Session: 0,
TotalSession: 0,
TimeLeft: 0,
Ongoing: false,
Paused: false,
}
// BroadcastMessage sends a message to all connected WebSocket clients.
func SendPermanentBroadCastMessage() {
for {
// Marshal the message into JSON format
jsonMessage, err := json.Marshal(Message)
if err != nil {
log.Printf("Error marshalling message: %v", err)
return
}
// Iterate over all connected clients and broadcast the message
for _, client := range Clients {
err := client.SendMessage(websocket.TextMessage, jsonMessage)
if err != nil {
log.Printf("Error broadcasting to client: %v", err)
// The client is responsible for closing itself on error
}
}
time.Sleep(time.Second)
}
}