Sebastian Mark
9615d4d449
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields
🤖
41 lines
1.1 KiB
Go
41 lines
1.1 KiB
Go
package broadcast
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import (
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"encoding/json"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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"time"
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)
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// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
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var Clients = make(map[*websocket.Conn]*models.Client)
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var Message = models.ServerMessage{
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Mode: "none",
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Session: 0,
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TotalSession: 0,
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TimeLeft: 0,
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Ongoing: false,
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Paused: false,
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}
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// BroadcastMessage sends a message to all connected WebSocket clients.
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func SendPermanentBroadCastMessage() {
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for {
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// Marshal the message into JSON format
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jsonMessage, err := json.Marshal(Message)
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if err != nil {
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log.Printf("Error marshalling message: %v", err)
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return
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}
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// Iterate over all connected clients and broadcast the message
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for _, client := range Clients {
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err := client.SendMessage(websocket.TextMessage, jsonMessage)
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if err != nil {
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log.Printf("Error broadcasting to client: %v", err)
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// The client is responsible for closing itself on error
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}
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}
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time.Sleep(time.Second)
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}
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}
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