GoTomato/internal/websocket/client_commands.go
Sebastian Mark 32a33dc684 feat: update variable and function name for started pomodoro
- change variable name from pomodoroRunning to pomodoroOngoing
- update function name from IsPomodoroRunning to IsPomodoroOngoing
- modify client command checks to use IsPomodoroActive instead of IsPomodoroRunning

🤖
2024-10-20 18:08:12 +02:00

55 lines
1.5 KiB
Go

package websocket
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/internal/pomodoro"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
"sync"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var mu sync.Mutex // Mutex to protect access to the Clients map
// handleClientCommands listens for commands from WebSocket clients and dispatches to the timer.
func handleClientCommands(ws *websocket.Conn) {
for {
_, message, err := ws.ReadMessage()
if err != nil {
log.Printf("Client disconnected: %v", err)
delete(Clients, ws)
break
}
// Handle incoming commands
var command models.ClientCommand
err = json.Unmarshal(message, &command)
if err != nil {
log.Printf("Error unmarshalling command: %v", err)
continue
}
// Process the command
switch command.Command {
case "start":
if !pomodoro.IsPomodoroActive() {
go pomodoro.RunPomodoroTimer(Clients) // Start the timer with the list of clients
}
case "stop":
if pomodoro.IsPomodoroActive() {
pomodoro.ResetPomodoro(Clients) // Reset Pomodoro
}
case "pause":
if pomodoro.IsPomodoroActive() && !pomodoro.IsPomodoroPaused() {
pomodoro.PausePomodoro() // Pause the timer
}
case "resume":
if pomodoro.IsPomodoroActive() && pomodoro.IsPomodoroPaused() {
pomodoro.ResumePomodoro() // Resume the timer
}
}
}
}