Sebastian Mark
9615d4d449
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields
🤖
38 lines
986 B
Go
38 lines
986 B
Go
package websocket
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import (
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"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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"net/http"
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"sync"
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)
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var mu sync.Mutex // Mutex to protect access to the Clients map
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// Upgrader to upgrade HTTP requests to WebSocket connections
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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// HandleConnections upgrades HTTP requests to WebSocket connections and manages the client lifecycle.
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func HandleConnections(w http.ResponseWriter, r *http.Request) {
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// Upgrade initial GET request to a WebSocket
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Printf("WebSocket upgrade error: %v", err)
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return
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}
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defer ws.Close()
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// Register the new client
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mu.Lock()
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broadcast.Clients[ws] = &models.Client{
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Conn: ws, // Store the WebSocket connection
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}
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mu.Unlock()
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// Listen for commands from the connected client
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handleClientCommands(ws)
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}
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