GoTomato/internal/websocket/handle_connections.go
Sebastian Mark 9615d4d449 feat: implement permanent broadcast message functionality
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields

🤖
2024-10-21 13:07:19 +02:00

38 lines
986 B
Go

package websocket
import (
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
"net/http"
"sync"
)
var mu sync.Mutex // Mutex to protect access to the Clients map
// Upgrader to upgrade HTTP requests to WebSocket connections
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
// HandleConnections upgrades HTTP requests to WebSocket connections and manages the client lifecycle.
func HandleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a WebSocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("WebSocket upgrade error: %v", err)
return
}
defer ws.Close()
// Register the new client
mu.Lock()
broadcast.Clients[ws] = &models.Client{
Conn: ws, // Store the WebSocket connection
}
mu.Unlock()
// Listen for commands from the connected client
handleClientCommands(ws)
}