GoTomato/internal/websocket/handle_connections.go
Sebastian Mark aab6896c7d refactor: move broadcast.Message to shared.Message
- create a new shared state file to manage message state
- replace broadcast.Message with shared.Message in pomodoro logic
- update websocket client handling to use shared.Clients
- remove unnecessary broadcast imports from various files
- ensure consistent message handling across the application

🤖
2024-10-21 13:07:19 +02:00

39 lines
1.1 KiB
Go

package websocket
import (
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
"net/http"
"sync"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var mu sync.Mutex // Mutex to protect access to the Clients map
// Upgrader to upgrade HTTP requests to WebSocket connections
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
// HandleConnections upgrades HTTP requests to WebSocket connections and manages the client lifecycle.
func HandleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a WebSocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("WebSocket upgrade error: %v", err)
return
}
defer ws.Close()
// Register the new client
mu.Lock()
Clients[ws] = &models.Client{
Conn: ws, // Store the WebSocket connection
}
mu.Unlock()
// Listen for commands from the connected client
handleClientCommands(ws)
}