42 lines
1.1 KiB
Go
42 lines
1.1 KiB
Go
package websocket
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import (
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"github.com/charmbracelet/log"
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"github.com/gorilla/websocket"
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"net/http"
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"sync"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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)
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// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
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var Clients = make(map[*websocket.Conn]*models.Client)
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var mu sync.Mutex // Mutex to protect access to the Clients map
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// Upgrade HTTP requests to WebSocket connections
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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// Upgrades HTTP requests to WebSocket connections and manages the client lifecycle
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func HandleConnection(w http.ResponseWriter, r *http.Request) {
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// Upgrade initial GET request to a WebSocket
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Error("WebSocket upgrade error:", "msg", err)
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return
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}
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defer ws.Close()
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log.Info("Client connected", "host", ws.NetConn().RemoteAddr(), "clients", len(Clients)+1)
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// Register the new client
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mu.Lock()
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Clients[ws] = &models.Client{
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Conn: ws, // Store the WebSocket connection
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}
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mu.Unlock()
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// Listen for commands from the connected client
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handleClientCommands(ws)
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}
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