feat: refactor client handling and introduce websocket client type

- add new websocket.Client type
- change Connect and Disconnect functions to use the new Client type
- implement methods for sending commands and updating settings on Client
- update keyhandler to use websocket.Client instead of ChronoTomato.Client
- modify UpdateLoop to accept websocket.Client
- refactor ProcessServerMessages to accept the new Client type

🤖
This commit is contained in:
Sebastian Mark 2024-10-30 08:54:58 +01:00
parent b943c9d6eb
commit 0ca90b50a5
6 changed files with 25 additions and 18 deletions

View file

@ -20,16 +20,16 @@ func start_pause_resume(message GoTomato.ServerMessage) string {
}
}
func keyhandler(key keyboard.KeyEvent, client ChronoTomato.Client, config ChronoTomato.Config, message GoTomato.ServerMessage) bool {
func keyhandler(key keyboard.KeyEvent, client websocket.Client, config ChronoTomato.Config, message GoTomato.ServerMessage) bool {
switch key.Rune {
case 0: // space
cmd := start_pause_resume(message)
websocket.SendCmd(client, config.Password, cmd)
client.SendCmd(config.Password, cmd)
case 115: // s
websocket.SendCmd(client, config.Password, "stop")
client.SendCmd(config.Password, "stop")
case 114: // r
if config.PomodoroConfig != (GoTomato.PomodoroConfig{}) {
websocket.Send_updateSettings(client, config.Password, config.PomodoroConfig)
client.SendSettingsUpdate(config.Password, config.PomodoroConfig)
}
case 113: // q
return false

View file

@ -9,7 +9,7 @@ import (
GoTomato "git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
func UpdateLoop(client ChronoTomato.Client, config ChronoTomato.Config, channel <-chan GoTomato.ServerMessage) {
func UpdateLoop(client websocket.Client, config ChronoTomato.Config, channel <-chan GoTomato.ServerMessage) {
var message GoTomato.ServerMessage
keysEvents, _ := keyboard.GetKeys(1)