feat: implement permanent broadcast message functionality

- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields

🤖
This commit is contained in:
Sebastian Mark 2024-10-21 08:16:26 +02:00
parent eba4065c6f
commit 9615d4d449
8 changed files with 75 additions and 65 deletions

View file

@ -5,23 +5,37 @@ import (
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
"time"
)
// BroadcastMessage sends a message to all connected WebSocket clients.
func BroadcastMessage(clients map[*websocket.Conn]*models.Client, message models.ServerMessage) {
// Marshal the message into JSON format
jsonMessage, err := json.Marshal(message)
if err != nil {
log.Printf("Error marshalling message: %v", err)
return
}
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var Message = models.ServerMessage{
Mode: "none",
Session: 0,
TotalSession: 0,
TimeLeft: 0,
Ongoing: false,
Paused: false,
}
// Iterate over all connected clients and broadcast the message
for _, client := range clients {
err := client.SendMessage(websocket.TextMessage, jsonMessage)
// BroadcastMessage sends a message to all connected WebSocket clients.
func SendPermanentBroadCastMessage() {
for {
// Marshal the message into JSON format
jsonMessage, err := json.Marshal(Message)
if err != nil {
log.Printf("Error broadcasting to client: %v", err)
// The client is responsible for closing itself on error
log.Printf("Error marshalling message: %v", err)
return
}
// Iterate over all connected clients and broadcast the message
for _, client := range Clients {
err := client.SendMessage(websocket.TextMessage, jsonMessage)
if err != nil {
log.Printf("Error broadcasting to client: %v", err)
// The client is responsible for closing itself on error
}
}
time.Sleep(time.Second)
}
}

View file

@ -7,9 +7,6 @@ import (
"sync"
)
var pomodoroOngoing bool
var pomodoroPaused bool
var pomodoroResetChannel = make(chan bool, 1)
var pomodoroPauseChannel = make(chan bool, 1)
var pomodoroResumeChannel = make(chan bool, 1)
@ -19,52 +16,53 @@ var mu sync.Mutex // to synchronize access to shared state
// RunPomodoro iterates the Pomodoro work/break sessions.
func RunPomodoro(clients map[*websocket.Conn]*models.Client, config models.GoTomatoPomodoroConfig) {
mu.Lock()
pomodoroOngoing = true
pomodoroPaused = false
broadcast.Message.Ongoing = true
broadcast.Message.Paused = false
mu.Unlock()
broadcast.Message.TotalSession = config.Sessions
for session := 1; session <= config.Sessions; session++ {
if !startTimer(clients, config.Work, "Work", session, config.Sessions) {
broadcast.Message.Session = session
if !startTimer(clients, config.Work, "Work") {
break
}
if session == config.Sessions {
if !startTimer(clients, config.LongBreak, "LongBreak", session, config.Sessions) {
if !startTimer(clients, config.LongBreak, "LongBreak") {
break
}
} else {
if !startTimer(clients, config.ShortBreak, "ShortBreak", session, config.Sessions) {
if !startTimer(clients, config.ShortBreak, "ShortBreak") {
break
}
}
}
mu.Lock()
pomodoroOngoing = false
broadcast.Message.Ongoing = false
mu.Unlock()
}
// ResetPomodoro resets the running Pomodoro timer.
func ResetPomodoro(clients map[*websocket.Conn]*models.Client) {
mu.Lock()
pomodoroOngoing = false // Reset the running state
pomodoroPaused = false // Reset the paused state
mu.Unlock()
// Broadcast the reset message to all clients
broadcast.BroadcastMessage(clients, models.ServerMessage{
Mode: "none",
Session: 0,
TotalSession: 0,
TimeLeft: 0,
})
// Send a reset signal to stop any running timers
pomodoroResetChannel <- true
mu.Lock()
broadcast.Message.Ongoing = false
broadcast.Message.Paused = false
mu.Unlock()
// Reset message
broadcast.Message.Mode = "none"
broadcast.Message.Session = 0
broadcast.Message.TotalSession = 0
broadcast.Message.TimeLeft = 0
}
func PausePomodoro() {
mu.Lock()
pomodoroPaused = true
broadcast.Message.Paused = true
mu.Unlock()
pomodoroPauseChannel <- true
@ -72,7 +70,7 @@ func PausePomodoro() {
func ResumePomodoro() {
mu.Lock()
pomodoroPaused = false
broadcast.Message.Paused = false
mu.Unlock()
pomodoroResumeChannel <- true
}
@ -80,11 +78,11 @@ func ResumePomodoro() {
func IsPomodoroOngoing() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return pomodoroOngoing
return broadcast.Message.Ongoing
}
func IsPomodoroPaused() bool {
mu.Lock()
defer mu.Unlock() // Ensures that the mutex is unlocked after the function is done
return pomodoroPaused
return broadcast.Message.Paused
}

View file

@ -8,7 +8,7 @@ import (
)
// startTimer runs the countdown and broadcasts every second.
func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int, mode string, session int, totalSessions int) bool {
func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int, mode string) bool {
for remainingSeconds > 0 {
select {
case <-pomodoroResetChannel:
@ -20,12 +20,8 @@ func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int
default:
// Broadcast the current state to all clients
if !IsPomodoroPaused() {
broadcast.BroadcastMessage(clients, models.ServerMessage{
Mode: mode,
Session: session,
TotalSession: totalSessions,
TimeLeft: remainingSeconds,
})
broadcast.Message.Mode = mode
broadcast.Message.TimeLeft = remainingSeconds
time.Sleep(time.Second)
remainingSeconds--
}
@ -33,12 +29,7 @@ func startTimer(clients map[*websocket.Conn]*models.Client, remainingSeconds int
}
// Final broadcast when time reaches zero
broadcast.BroadcastMessage(clients, models.ServerMessage{
Mode: mode,
Session: session,
TotalSession: totalSessions,
TimeLeft: 0,
})
broadcast.Message.TimeLeft = remainingSeconds
return true
}

View file

@ -2,6 +2,7 @@ package websocket
import (
"encoding/json"
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/internal/pomodoro"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
@ -24,7 +25,7 @@ func handleClientCommands(ws *websocket.Conn) {
_, message, err := ws.ReadMessage()
if err != nil {
log.Printf("Client disconnected: %v", err)
delete(Clients, ws)
delete(broadcast.Clients, ws)
break
}
@ -42,11 +43,11 @@ func handleClientCommands(ws *websocket.Conn) {
if clientCommand.Config != unsetPomodoroConfig {
pomodoroConfig = clientCommand.Config
}
go pomodoro.RunPomodoro(Clients, pomodoroConfig) // Start the timer with the list of clients
go pomodoro.RunPomodoro(broadcast.Clients, pomodoroConfig) // Start the timer with the list of clients
}
case "stop":
if pomodoro.IsPomodoroOngoing() {
pomodoro.ResetPomodoro(Clients) // Reset Pomodoro
pomodoro.ResetPomodoro(broadcast.Clients) // Reset Pomodoro
}
case "pause":
if pomodoro.IsPomodoroOngoing() && !pomodoro.IsPomodoroPaused() {

View file

@ -1,6 +1,7 @@
package websocket
import (
"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
"log"
@ -8,8 +9,6 @@ import (
"sync"
)
// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
var Clients = make(map[*websocket.Conn]*models.Client)
var mu sync.Mutex // Mutex to protect access to the Clients map
// Upgrader to upgrade HTTP requests to WebSocket connections
@ -29,7 +28,7 @@ func HandleConnections(w http.ResponseWriter, r *http.Request) {
// Register the new client
mu.Lock()
Clients[ws] = &models.Client{
broadcast.Clients[ws] = &models.Client{
Conn: ws, // Store the WebSocket connection
}
mu.Unlock()