feat: implement permanent broadcast message functionality
- add SendPermanentBroadCastMessage to continuously send updates
- refactor BroadcastMessage to use a shared Message struct
- update pomodoro logic to modify broadcast.Message directly
- adjust client command handling to use broadcast.Clients map
- enhance ServerMessage struct with "Ongoing" and "Paused" fields
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8 changed files with 75 additions and 65 deletions
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@ -1,6 +1,7 @@
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package websocket
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import (
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"git.smsvc.net/pomodoro/GoTomato/internal/broadcast"
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"git.smsvc.net/pomodoro/GoTomato/pkg/models"
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"github.com/gorilla/websocket"
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"log"
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@ -8,8 +9,6 @@ import (
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"sync"
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)
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// Clients is a map of connected WebSocket clients, where each client is represented by the Client struct
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var Clients = make(map[*websocket.Conn]*models.Client)
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var mu sync.Mutex // Mutex to protect access to the Clients map
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// Upgrader to upgrade HTTP requests to WebSocket connections
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@ -29,7 +28,7 @@ func HandleConnections(w http.ResponseWriter, r *http.Request) {
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// Register the new client
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mu.Lock()
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Clients[ws] = &models.Client{
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broadcast.Clients[ws] = &models.Client{
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Conn: ws, // Store the WebSocket connection
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}
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mu.Unlock()
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