feat: implement stale client removal after timeout
- add goroutine to remove stale clients from the connection pool
- update client struct to track `LastPong` time
- set write deadline for websocket connections
- move package variables and const to `vars.go`
- log additional information when broadcasting errors
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7 changed files with 75 additions and 21 deletions
internal/websocket
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@ -12,6 +12,7 @@ import (
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// Sends continous messages to all connected WebSocket clients
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func SendPermanentBroadCastMessage() {
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tick := time.NewTicker(time.Second)
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for {
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// Marshal the message into JSON format
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jsonMessage, err := json.Marshal(shared.State)
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@ -19,14 +20,16 @@ func SendPermanentBroadCastMessage() {
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helper.Logger.Error("Error marshalling message:", "msg", err)
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return
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}
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// Iterate over all connected clients and broadcast the message
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for _, client := range Clients {
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// Send message to client
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err := client.SendMessage(websocket.TextMessage, jsonMessage)
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if err != nil {
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helper.Logger.Error("Error broadcasting to client:", "msg", err)
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// The client is responsible for closing itself on error
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helper.Logger.Error("Error broadcasting to client:", "msg", err, "host", client.RealIP, "clients", len(Clients))
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}
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}
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<-tick.C
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}
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}
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