feat: implement stale client removal after timeout

- add goroutine to remove stale clients from the connection pool
- update client struct to track `LastPong` time
- set write deadline for websocket connections
- move package variables and const to `vars.go`
- log additional information when broadcasting errors

🤖
This commit is contained in:
Sebastian Mark 2024-11-20 14:07:00 +01:00
parent e8e65c4f3a
commit ab2e8c161d
7 changed files with 75 additions and 21 deletions

View file

@ -54,6 +54,7 @@ func Start() {
r := http.NewServeMux() r := http.NewServeMux()
r.HandleFunc("/", websocket.HandleConnection) r.HandleFunc("/", websocket.HandleConnection)
go websocket.SendPermanentBroadCastMessage() go websocket.SendPermanentBroadCastMessage()
go websocket.RemoveStaleClients()
helper.Logger.Info("GoTomato started", "version", metadata.GoTomatoVersion) helper.Logger.Info("GoTomato started", "version", metadata.GoTomatoVersion)
helper.Logger.Info("Websocket listening", "address", listen) helper.Logger.Info("Websocket listening", "address", listen)

View file

@ -12,6 +12,7 @@ import (
// Sends continous messages to all connected WebSocket clients // Sends continous messages to all connected WebSocket clients
func SendPermanentBroadCastMessage() { func SendPermanentBroadCastMessage() {
tick := time.NewTicker(time.Second) tick := time.NewTicker(time.Second)
for { for {
// Marshal the message into JSON format // Marshal the message into JSON format
jsonMessage, err := json.Marshal(shared.State) jsonMessage, err := json.Marshal(shared.State)
@ -19,14 +20,16 @@ func SendPermanentBroadCastMessage() {
helper.Logger.Error("Error marshalling message:", "msg", err) helper.Logger.Error("Error marshalling message:", "msg", err)
return return
} }
// Iterate over all connected clients and broadcast the message // Iterate over all connected clients and broadcast the message
for _, client := range Clients { for _, client := range Clients {
// Send message to client
err := client.SendMessage(websocket.TextMessage, jsonMessage) err := client.SendMessage(websocket.TextMessage, jsonMessage)
if err != nil { if err != nil {
helper.Logger.Error("Error broadcasting to client:", "msg", err) helper.Logger.Error("Error broadcasting to client:", "msg", err, "host", client.RealIP, "clients", len(Clients))
// The client is responsible for closing itself on error
} }
} }
<-tick.C <-tick.C
} }
} }

View file

@ -21,6 +21,7 @@ func handleClientCommands(c models.WebsocketClient) {
_, message, err := ws.ReadMessage() _, message, err := ws.ReadMessage()
if err != nil { if err != nil {
// remove client on error/disconnect
delete(Clients, ws.LocalAddr()) delete(Clients, ws.LocalAddr())
helper.Logger.Info("Client disconnected:", "msg", err, "host", c.RealIP, "clients", len(Clients)) helper.Logger.Info("Client disconnected:", "msg", err, "host", c.RealIP, "clients", len(Clients))
break break

View file

@ -2,18 +2,13 @@ package websocket
import ( import (
"github.com/gorilla/websocket" "github.com/gorilla/websocket"
"net"
"net/http" "net/http"
"sync" "time"
"git.smsvc.net/pomodoro/GoTomato/internal/helper" "git.smsvc.net/pomodoro/GoTomato/internal/helper"
"git.smsvc.net/pomodoro/GoTomato/pkg/models" "git.smsvc.net/pomodoro/GoTomato/pkg/models"
) )
// Clients is a map of connected WebSocket clients, where each client is represented by the WebsocketClient struct
var Clients = make(map[net.Addr]*models.WebsocketClient)
var mu sync.Mutex // Mutex to protect access to the Clients map
// Upgrade HTTP requests to WebSocket connections // Upgrade HTTP requests to WebSocket connections
var upgrader = websocket.Upgrader{ var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true }, CheckOrigin: func(r *http.Request) bool { return true },
@ -31,9 +26,15 @@ func HandleConnection(w http.ResponseWriter, r *http.Request) {
// Register the new client // Register the new client
client := models.WebsocketClient{ client := models.WebsocketClient{
Conn: ws, Conn: ws,
RealIP: r.RemoteAddr, LastPong: time.Now(),
RealIP: r.RemoteAddr,
} }
client.Conn.SetPongHandler(func(s string) error {
client.LastPong = time.Now()
return nil
})
mu.Lock() mu.Lock()
Clients[ws.LocalAddr()] = &client Clients[ws.LocalAddr()] = &client
mu.Unlock() mu.Unlock()

View file

@ -0,0 +1,34 @@
package websocket
import (
"time"
"git.smsvc.net/pomodoro/GoTomato/internal/helper"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
"github.com/gorilla/websocket"
)
// Check and remove stale clients
func RemoveStaleClients() {
ticker := time.NewTicker(STALE_CHECK_INTERVALL * time.Second)
defer ticker.Stop()
for range ticker.C {
mu.Lock()
for _, client := range Clients {
client.Conn.SetWriteDeadline(time.Now().Add(SEND_TIMEOUT * time.Second))
client.Conn.WriteMessage(websocket.PingMessage, nil)
if isStale(client) {
helper.Logger.Info("Removing stale client", "host", client.RealIP, "lastPong", client.LastPong.Format(time.RFC3339))
client.Conn.Close()
delete(Clients, client.Conn.LocalAddr())
}
}
mu.Unlock()
}
}
func isStale(client *models.WebsocketClient) bool {
return time.Since(client.LastPong) > (STALE_CLIENT_TIMEOUT * time.Second)
}

View file

@ -0,0 +1,18 @@
package websocket
import (
"net"
"sync"
"git.smsvc.net/pomodoro/GoTomato/pkg/models"
)
const SEND_TIMEOUT = 10
const STALE_CLIENT_TIMEOUT = 90
const STALE_CHECK_INTERVALL = 30
// Clients is a map of connected WebSocket clients, where each client is represented by the WebsocketClient struct
var Clients = make(map[net.Addr]*models.WebsocketClient)
// Mutex to protect access to the Clients map
var mu sync.Mutex

View file

@ -1,9 +1,9 @@
package models package models
import ( import (
"github.com/gorilla/websocket" "time"
"git.smsvc.net/pomodoro/GoTomato/internal/helper" "github.com/gorilla/websocket"
) )
// Represents a command from the client (start/stop) // Represents a command from the client (start/stop)
@ -15,17 +15,13 @@ type ClientCommand struct {
// Represents a single client // Represents a single client
type WebsocketClient struct { type WebsocketClient struct {
Conn *websocket.Conn Conn *websocket.Conn
RealIP string LastPong time.Time
RealIP string
} }
// Sends a message to the websocket. // Sends a message to the websocket.
// Automatically locks and unlocks the client mutex, to ensure that only one goroutine can write at a time.
func (c *WebsocketClient) SendMessage(messageType int, data []byte) error { func (c *WebsocketClient) SendMessage(messageType int, data []byte) error {
err := c.Conn.WriteMessage(messageType, data) c.Conn.SetWriteDeadline(time.Now().Add(TIMEOUT * time.Second))
if err != nil { return c.Conn.WriteMessage(messageType, data)
helper.Logger.Error("Error writing to WebSocket:", "msg", err)
c.Conn.Close() // Close the connection on error
}
return err
} }